Telepathy
By Jeremiah Lasch (jlasch@uakron.edu) for the Sons of Virtue bloodline.
Description
This discipline was one of the ones created by Steven. Originally he developed it because he often found himself in situations where he was gagged and blindfolded. This was all in his earlier days. Then it just spread out to being a way to link the members of the clan together, and then to being a destructive power. All of the Son's of Virtue know this discipline.
* Speak Without Speaking
The vampire can telepathically speak to someone or something without actually speaking. He does not have to make eyes contact with the subject. The message must be no longer than a sentence.System: This power requires the use of a mental roll (Intelligence + Empathy), difficulty 6. The number of successes determines how well the message is understood.
Successes | Effect
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1 - 2 | Message is incomprehensibly garbled. Only random words are discernible.
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3 - 4 | Message is understandable, but very blotchy like a bad phone connection.
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5+ | The message is clearly understood.
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** See Without Seeing
The vampire can actually see his surroundings without opening his eyes.System: Requires the use of one blood point, and a mental roll, difficulty 6.
Successes | Effect
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1 | Large objects can be seen but they're blurry, and their specific ID is not known.
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2 | Large objects can be seen clearly.
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3 - 4 | Objects as small as a cat can be seen clearly, but very small details are blurry.
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5+ | That black trip wire on the other side of the room can be seen clearly.
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*** Movement by Touch
The vampire can move things with his mind as long as he is touching it.System: One blood point must be spent. Player makes a mental roll, difficulty 6.
Successes | Maximum Weight (lbs)
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1 | 0 - 200
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2 | 200 - 1000
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3 | 1000 - 3000
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4 | 3000 - 10000
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5 | 10000 - 20000
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More than 5 | Infinite weight
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**** Movement by Mind
This is the same as above except the vampire no longer has to be touching the object. He does have to see it though. The difficulty is 6 up to 100 yards away. Add one point of difficulty for every 50 yards after that (to a maximum of 10).
***** Mind Link
This allows the members of the clan to create a telepathic link between each other, and anyone else. It works the same way that level one of this discipline works except the vampires can speak freely. The link lasts as long as the one who created it desires, but strenuous activities could break the link. In order to keep the link, the vampire that created it must make a willpower roll, difficulty 8, with at least 2 successes. This power requires no roll, but it does require one blood point, and a willpower point.
****** Deadly Gaze
By staring into the eyes of the opponent, the vampire can lock on to it, and mentally inflict damage to the opponent.System: One blood point must be spent. The player makes a mental roll, difficulty 6, and the number of successes equals the number of damage points inflicted.
******* Erase Memory
This power allows the vampire to isolate certain memories from a subject's mind, and erase them.System: This power has no bounds. That is, the vampire could make another subject suffer the same effects as amnesia. It does require an expenditure of two blood points and the vampire must make a willpower roll versus the subject's own willpower roll. If the roll fails, no memories are erased.
******** Psychic Blast
After long years of toying around, the vampire can now take the force created in level four of this discipline, and channel it in any direction he pleases. This creates an extremely powerful "fist" of energy that can be used to obliterate anything.System: Player spends one blood point and makes a mental roll, difficulty 7.
Successes | Effect
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1 | Wooden doors (1" - 3") can be conveniently erased.
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2 | Any wooden door or wall can be destroyed.
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3 | Brick walls go bye-bye.
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4 | That really big metal door in the bank vault is no longer in existence.
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5+ | God himself may as well be playing kickball with whatever you're aiming at.
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********* Meditation