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Scapulamancy: This power allows a character to discover a source of hunting prey. The collarbone of a desired species is needed. This is thrown into a fire (self-control roll.) Afterwards it is taking out and the cracks made in the collar bone are followed as map. It requires a linguistics+intelligence role to understand, target 6. Each success is additional to hunt roll successes.
Bane Arrow: A character chants and treats arrows with sacred water of some sort. This arrow, when fired can cause immense pain in malevolant spirits (banes). Although this does not hurt them, it gives time to escape or disrupt the spirit.
Cleansing: This ritual is a basic cleansing ritual a vampire must do if she is to truck with a spirit. An unclean vampire must spend an hour in a sweet bath. This is good for real world contacts, and minor infractions: ie feeding, embracing another, abuse of power. (Raises effective humanity by 1 for a night.)
Sensing the Spirit: This ritual will allow a character to sense if a spirit is near. This can be performed on some object and willpower must be infused into the object.
Hurt the Spirit: By burning tobacco and pouring alcohol over a weapon it is possible to give it power to actually do some sort of damage to things not of this world. It does not do aggravated damage though.
Tobacco: A vampire burns tobacco to appease spirits and clean herself of wrongdoing. (It raises your effective humanity by 2 for one night.) It could also partially cover some bad aura.
Summon: By burning tobacco and offering some blood, a spirit may be summoned. A separate ritual must be divised for each type of spirit. The blood spent can not be the ritualist's. The spirit summoned is based in the roll of Spirit Lore plus Wits. The targetis 8 and each success adds more power.
Change Name: This ritual allows someone near death or for other reasons to change her true name. It could actually possibly break domination over a person, depending on the nature and block future scrying as the past name is now dead. Something very personal must be burned during this ritual. And no attempt may ever be made to recognized your past name, lest the ritual's power is revoked.
Bleeding: A vampire must do this to cleanse her spirit of more grievous actions or if they even consider entering the spirit world. The amount of blood let depends on the vampire's humanity, and actions. This is done for murder (particularly through feeding), entering the spirit world, or diablerie (could lessen the aura taint.) It raises effective humanity by 3 for one night. Or by one for three nights.
Restore Humanity: A character must sacrifice a small animal after bleeding herself and transferring her darkness (Feeding her blood to it) to this creature. After this is done a roll of humanity is made. If the character gets a ten he has a point restored permanently. However he must undergo a second bleeding to cleanse himself of the murder of the small animal. This bleeding should usually be around 1-3 points.
Changing Name: this is a heightened version of the name ritual. It requires actually changing your appearance, scarring if nothing else is possible However the boon is that blood bonds may be broken through this ritual. The past individual is completely broken and past boons and debts etc. must be forsaken. Depending on the nature of the blood bond a character may no longer be allowed to act as if she was even the same person with a name change.
Shape Change: After fasting for a period of seven days a character may be allowed to shape change into any animal. However, to do so she must spend two blood points for each change. (This is bad magic that will darken an aura, so a person must go through cleansing if she wishes to deal with spirits again.)