By Christopher L Schneider (nbc2569@dsacg2.dsac.dla.mil) (15 Sep 1992)
Here is my preliminary workings for psychics (HONK if you have read the Necroscope books by Brian Lumley :-) )
Attributes: 7/5/3
Abilities: 15/9/3
Background: 7
Willpower: 6
Level 1: Character can perform simple actions such as flipping a switch or knocking over a bottle.
Level 2: Character can perform more complex actions such as picking a lock or juggling.
Level 3: Character no longer requires an object to strike. The sheer force of the character's mind can punch or squeeze an individual.
Level 4: Character has honed herself to the point of causing lesser physical trauma such as locking joints or causing partial paralysis.
Level 5: Character now can cause major physical trauma to the point of heart attacks, strokes, or complete paralysis.
Level 1: Character can listen in on the thoughts of others.
Level 2: Character can now see through the eyes of others.
Level 3: Character now can forge a mind link with another person, thus knowing what that she is seeing or thinking automatically.
Level 4: Character can now send messages directly into the target's mind.
Level 5: Character can now with difficulty take control of the target's mind and override their bodies. (i.e. the target's mind is still conscious, but cannot do anything to stop himself)
Level 1: Character can create a small flame within 10 feet of herself.
Level 2: Character can control a small fire within 25 feet of herself.
Level 3: Character can create a large flame within 75 feet of herself.
Level 4: Character can control a large fire within her line of sight.
Level 5: Character can encompass her body in fire while causing no damage to herself in the process.
Requires a token from the target
Level 1: Can locate the person within 50 miles of the character.
Level 2: Can locate the person within 100 miles of the character.
Level 3: Can locate the person within 1000 miles of the character.
Level 4: Can locate the person anywhere on Earth.
Level 5: Can locate the person anywhere including the Umbra.
Friendly interaction with dead.
Level 1: Can hear/understand deadspeak.
Level 2: Can converse with the dead.
Level 3: Can be possessed by the dead. (gaining skills temporarily)
Level 4: Can serve as a link for the dead to voluntarily raise their bodies and animate them.
Level 5: Can rebuke the dead raised by another Necropath or Necromancer.
Unfriendly interaction with dead.
Level 1: Can feel the dying emotions of a corpse.
Level 2: Can extract the dying thoughts of a corpse.
Level 3: Can extract any thought of a corpse.
Level 4: Can re-animate a corpse and compell the spirit to again animate the corpse.
Level 5: Can rebuke the dead raised by another Necromancer or Necropath.
Level 1: Character can sense danger in the area.
Level 2: Character can dodge non-missile attacks by an opponent.
Level 3: Character can dodge non-missile attacks by multiple opponents.
Level 4: Character can dance through a minefield and survive.
Level 5: Character can dodge bullets. (Spiderman eat your heart out!)
Level 1: Can conceal conscious thoughts from psychic attacks/probes.
Level 2: Can conceal subconscious thoughts.
Level 3: Can conceal autonomous functions. (see Telepathy & Telekinesis)
Level 4: Can falsify information for psychic probes.
Level 5: Can backlash psychic attacks. (see Telepathy & Telekinesis)
Level 1: Can read the lifelines of individuals (length of life, general path)
Level 2: Can foretell who will come in contact with an individual
Level 3: Can foretell major events
Level 4: Can foretell general details of major events
Level 5: Can foretell exact details.