By Jason C Marshall (jcmarshall@sympatico.ca)
These entities are supposed to be played with a detached, alien look at life and the way everything is. They aren't mindless killers and destroyers, but they can be deadly enemies. I hope you enjoy them as much as I did coming up with all this stuff.
The Glass Walker Tribe of the Garou are said to hold Cockroach in reverence, but it has been considered the least strange of all the totems. There are even rumours of banes derived from cockroach spirits appearing in places.
In the ancient past, when the Triat was one and the world was at peace, each creature had a spirit totem to guide its race through the cycle of life and death. As time passed the various factions of the Triat were gifted by Gaia with protectors for their beloved children.
The Wyld was given the Garou, Gurahl, Nuwisha and Bastet to watch out over the forests and plains, the Lutran and Mokole, to watch the rivers, streams and lakes, the Corax to watch the skies, the Rokea, Selkies, Simo and Symbrani to watch the seas, and the Pongida and Scrofak to watch over the jungles.
The Weaver was gifted Ratkin, who would watch from within the towns of man.
The Wyrm was gifted with the silent and deadly Arkaroo, who would watch the scrubland and deserts and the Chiroptera, who would fly at night protecting the sky, as the Corax did during the day.
An entire society evolved around these bete, of the Triat, each serving his or her duty with passion and love.
Gaia looked down and was pleased with her efforts, and so she rested.
Now among the various celestines and incarna of power that served as guides, teachers and mentors for the various bete, there arose a celestine unlike any other.
This celestine was alien in its thinking, different from the Triat and its ways. Its children had lived on the earth for thousands of years, even before the coming of those Gaia had created. Why were its children not rewarded with such protectors? The celestine ascended the skies and travelled to Gaia herself.
"Why, Mother? Why do you gift the children of the Triat with these protectors and yet ignore us? Are we not your children too?"
Gaia turned and looked at the celestine that knelt before her.
"My child, I did not know that you were in need of such protection. Your children are small and can easily hide from harms way, adapting to the world as it slowly changes. I did not see the need."
The celestine grew restless.
"The need? Are we not as loved as your the other children? Are we merely 'things' to be regarded and then ignored?"
Gaia smiled, reached out and touched the Celestine and it felt a warmth surge through its being.
"No my child, you are as beloved as the rest and are right. Please, accept my forgiveness and this gift."
The Celestine turned and saw Spider's children, the Ananasi, join with the Weaver, Ant's children, the Doryli, join with the Wyrm, and Mantis's children, the Mantidae join with the Wyld.
"My child, Spider will watch and weave, binding together that which is apart. Ant will clean and remove that which has died and is dying. Mantis will avenge, when the need arises."
The celestine wept in joy and returned to the Earth, Gaia held high in its heart.
Soon it grew tired and drifted into a deep sleep.
Time passed once more, then the Triat went mad and the world succumbed to chaos.
The Weaver spun out of control, taking from the Wyld. The Wyrm desperately tried to compete but soon lost its mind, becoming convinced that in order to save it must destroy all. The Wyld tried to fight off the attacks of both and would have died if Gaia hadn't reached out and gifted the Wyld's protectors with powers to aid in the cause.
The Weaver and Wyrm saw these powers and similarly gifted their children's protectors with powers and so the wars for control began.
Through all this the insect bete, seemed to suffer the most. The Ananasi were betrayed by their very lord, the Weaver, and 'sold' to the Wyrm. The Doryli were taken from the Wyrm by mad agents of the Wyld, and the Mantidae seemed to vanish, as the Garou began their War of Rage against the other bete.
It has only been in the last 500 years that Insect has emerged from his long sleep. What he saw both angered and saddened him. His children were dying. The agents of the Weaver, Man, sought to destroy them with chemicals. Agents of the Wyrm were corrupting them and transforming them with magics and poisons. This would stop.
Insect reached out and touched its last free child. Mantis.
"My child. We are undone. We must fight now in order to survive. Of all my children, only Cockroach has found a place in this new world. You must carry out my wishes. The corrupted must perish and the confused brought back into the fold. You will my instrument."
Mantis bowed before it's lord and nodded.
"Your will, Father."
Insect looked once more into the world.
"The others of the bete have waged war upon us. They have destroyed us. We must seek revenge."
Mantis nodded its head once again. "This we understand all too well. We were the hunters of the Wyld, now we are your hunters. Your will is ours."
Insect turned back to its child. "So let it be." Insect left its servant and travelled the world, looking and watching. It saw others of it's children suffering and it wept. "This will also stop." Insect sent out a cry for help and waited. Wasp was the first to answer, appearing before its lord. Fly, Flea and Termite came second, followed by Beetle and Roach. Finally Spider, Dragonfly and Ant arrived.
Insect looked out at the assembled Totems and was saddened. Of all the Totems of the insects only nine had answered his call, and of those that were here, two were of those he could no longer trust.
"Why have you summoned us, Insect?" Came the words of Ant.
Insect open his arms. "The world is dying. The Wyrm is moving into its apex and the time known as the Apocalypse will soon arrive. Of all of the spirits, only our children are likely to survive. We must bond together to ready ourselves for the approaching times."
Ant shook his head, joined by Roach and Spider. "Our children have futures, Insect. We need not the help of one who abandoned us so long ago. We will have nothing to do with this."
Ant left.
Spider looked at Insect and smiled a sad smile.
"I will help you, my lord, but first I must free my sister and her children from the Wyrm. Only then can I freely help, but you have what support I can lend."
Spider bowed, then vanished.
Roach looked upon his creator and stepped forward.
"I will serve you, oh Father. I will tell my children and my students of you ways and to help us when possible. The Garou Glass Walkers have taken me for their own and I will see about bringing them into the fold as well."
"Trust not the Garou, my child. It is their kin that destroy us."
Roach nodded and left.
Insect turned to the few who remained.
"Will you also turn your back upon me?"
Fly shook its head. "Not us, Father. We are with you."
Insect smiled.
15 point Celestine
Insect is the embodiment of all that is of the insect world. It is a powerful force within the spirit world, acting as Lord over all of the insects and their totems. It is because of Insect that the three insect bete were created by Gaia.
Followers of Insect are few, with the majority of people unaware of its existence.
Bonuses: Insect grants a one time bonus of Survival +3. Also, the followers of Insect are never bothered by insects. No mosquito or black fly bites. No spiders building webs in their houses. No cockroach infestations. In fact, the followers will find that they slowly gain an understanding of the insects and find the insects willing to help them. A new Skill is learned, Insect Ken at 1.
Also, Insect grants its followers three of the following Gifts; Resist Pesticide (as Resist Toxin Gift), Blissful Ignorance, Fly Feet, Gift of the Termite, Infest, Venom, and/or Summon Net-Spider. Ban: No subject of Insect will kill an insect unless its part of the cycle of life. This does not included whacking them with a newspaper.
3 point Totem of Cunning
Spider is the 'sister' of Queen Ananasa and unlike its big sister is considered a Totem of Cunning, for the art of trap laying (webs) and ambushes (jumping and trap-door type spiders). Spider is a harsh mistress, expecting undying loyalty from its subjects.
Spider is considered the patron totem of the Weaver's Pattern Spiders. Some say that the Pattern Spiders secretly worship Spider, one day hoping to become its servants openly.
Bonuses: Followers of Spider receive the Survival 1 and Traps 1.
Ban: No follower of Spider may kill a Spider and miss an opportunity to entrap her prey instead of killing them outright.
5 point Totem of Wisdom
Ananasa remains in the dark opal prison built by the Weaver and the Wyrm. However, through a small fracture in the gem, she has been able to leak her wisdom to her subjects.
Bonuses: All followers of Ananasa (the Ananasi are the only known ones), receive Occult +3 and Enigmas +2 from their Queen. She can do little less for her subjects while in prison. Her plan for escape may take years, decades, or even centuries to reach fruition, but eventually she will be free to rule her subjects once more.
Ban: Followers of Ananasa must seek to save other followers of the totem from the Wyrm, though they may defend themselves from the Hatars, or fight among themselves. Additionally, most shapechangers do not trust Ananasa or her followers, and make it difficult for her subjects to attract new allies.
3 point Totem of Courage
Fly is a strange sort. Many scoff at the fact that it is a totem of courage but none-the-less Fly represents courage. Fly will enter into areas of danger without thinking, seeking food. It is of a single mind.
Bonuses: Followers of Fly receive the Merit Concentration and the one time skill of Survival 2.
Ban: Fly has no bans, but he unfortunately inflicts his followers with the Flaw Over-Confident.
3 point Totem of War
Wasps are fearsome critters. They buzz close to people and will risk their lives to defend their nests.
Wasp is fanatical warrior, willing to die protecting his family.
Bonuses: All followers of Wasp gain Brawl 1 and Survival 1.
Ban: Wasp will always protect his family and followers must protect their family and kin even if it means their own lives.
5 Point Totem of Respect.
Mantis is a hunter without peer in the insect world. A clever warrior that is one of nature's deadliest killers. Mantis derives respect from its calmness and its direct nature.
Bonuses: Mantis's children get a 2 Brawl and 2 Meditation.
Ban: Female of Mantis will kill and eat their mates after mating.
3 Point Totem of Respect
Ant is a hunter/gatherer, who believes in the values of the family and hive society. The followers of Ant tend to have a sort of busy body attitude, always wanting to do something or other with the group.
Ant is almost totally loyal to the Wyld and finds it hard to work for both The Wyld and Insect.
Bonuses: Ant's children get a 2 Athletics. Ant's followers, though somewhat annoying cause they're always on the "move," are generally viewed with good a nature.
Ban: Females of Ant aren't allowed to stay around each other for longer then 1 year.
4 point Totem of Secrets
The Dragonfly is a creature of speed and beauty. Its wing colourings form incredible iridescent patters when the light is upon them.
Dragonfly is a creature of plots and cunning. He enjoys listening to people then speeding off to find more secrets and information.
Followers of Dragonfly often find themselves acting as the spies of Insect.
Bonuses: Dragonfly offers its followers the gifts of Athletics +3 (running skills), Stealth +1 and Enigmas +1.
Ban: Followers of Dragonfly love speed and secrets, the more of either the better. All must make Willpower roles at s, 3 successes needed, to resist the temptation to speed (be it driving a car, running, pedalling a bike) or to listen in on secrets.
See Werewolf main rules. Cockroach is fully with the Garou and has abandoned Insect's cause.
6 point Totem of War
Flea smites her enemy with small frustrating blows that hinder his ability to perform. She also defies her opponent to catch or kill her, using her leaping ability to avoid capture and her armoured body to absorb even the worst damage.
Bonuses: To help her followers, Flea offers the Gifts of Luna's Armor and Leap of the Kangaroo. Because of her fighting style, the Garou unfortunately see Flea as a coward. As a result, followers of Flea lose 5 temporary Glory every time they gain Glory. Only Bone Gnawers and Ragabash have followed Flea until now.
Ban: Flea asks that her followers let her people live in peace.
2 point Totem of Work
Termite wasn't able to offer much to Insect but offer it did, what services it could muster. Termite is a builder, constructing massive homes to live in and provide food for the community.
Bonuses: Followers of Termite receive Athletics +1 and Repair +2.
Ban: Followers of Termite must never destroy constructed works. Sounds weird but Termite respects what others have laboured to build and doesn't wish to see those works destroyed.
4 point Totem of Peace
Stoic Beetle, an ever moving, hard-shelled creature. Beetle is a being of peace, wishing nothing more than to live at one with nature and the world.
Bonuses: Beetle grants the gifts of Negotiation +2 and Expression +1, so that its followers may preach peace.
Ban: Beetle's followers must never kill, and may only fight in self-defense.
Ex-Wyrm custodians now turned to the Wyld.
Tormented race, with their existence threatened by both the Weaver and the Wyrm. See Werewolf's Players Guide for full details on the Ananasi.
Rarely used except in normal size and then as an annoying attack tactic. Imagine hoards of flies of various types swarming you. Flies can cause disease with their bites; imagine a swarm of tsetse flies.
Rage 4, Willpower 5, Gnosis 6, Power 30
Powers: Airt Sense, Suffocation (swarms only), Materialize (Normal Form: Cost= 18, Str 1, Dex 5, Sta 1, Brawl 2, Dodge 5, Flight 4. Greater Form: Cost= 22, Str 3, Dex 5, Sta 3, Brawl 2, Dodge 5, Flight 4.)
Normally the Dragonfly is merely a messenger and a spy, but occasionally a Greater Spirit Form is used as a steed by an agent of Insect.
Rage 2, Willpower 7, Gnosis 5, Power 30
Powers: Airt Sense, Materialize (Normal Form: Cost= 20, Str 2, Dex 6, Sta 1, Brawl 1, Dodge 5, Flight 5. Greater Form: Cost= 25, Str 3, Dex 6, Sta 3, Brawl 3, Dodge 5, Flight 5)
Termite, as with Fly, is rarely used in giant form. Most of the time Termite finds his spirit forms used to help create strongholds for Insect.
Worker Termites tend to be the most common of the Greater Spirit Forms, but occasionally a soldier is created. Soldiers have powerful jaws that can crush bone.
Rage 1, Willpower 4, Gnosis 7, Power 25
Powers: Airt Sense, Solidify Reality, Materialize (Normal Form Worker: Cost= 11, Str 2, Dex 2, Sta 2, Repair 3, Dodge 2. Greater Form Worker: Cost= 16, Str 5, Dex 2, Sta 4, Repair 3, Dodge 2. Greater Form Soldier: Cost= 20, Str 5, Dex 4, Sta 5, Brawl 3, Dodge 3.)
One of the more common Greater Spirit Forms, Wasp is a solider and aerial attacker. Even in normal sized form, Wasp is deadly, as he uses the same tactics as Fly.
Rage 5, Willpower 4, Gnosis 2, Power 30
Powers: Airt Sense, Venom, Materialize (Normal Form: Cost= 16, Str 1, Dex 4, Sta 1, Brawl 3, Dodge 3, Flight 4. Greater Form: Cost= 20, Str 3, Dex 4, Sta 3, Brawl 3, Dodge 3, Flight 4.)
Beetle is rarely used in spirit form, but when he is, Beetle can be a stoic defender. A Greater Spirit Form of Beetle was used by Insect to defend one its strongholds from Wyrm incursions.
Rage 1, Willpower 7, Gnosis 4, Power 45
Powers: Airt Sense, Spirit Static, Materialize (Normal Form: Cost= 9, Str 2, Dex 2, Sta 2, Brawl 1, Flight 2. Greater Form: Cost= 14, Str 4, Dex 2, Sta 5, Flight 2, Brawl 1. )
Spider is perhaps one of the most enigmatic of Insect's servants. When used it spins traps and barriers for defense. Occasionally a Greater Spirit Form is used as a hunter, a truly terrifying thought.
Rage 2, Willpower 6, Gnosis 4, Power 30
Powers: Airt Sense, Calcify, Hold, Venom, Materialize (Normal Form: Cost= 16, Str 2, Dex 4, Sta 2, Brawl 2, Dodge 2, Athletics 2, Stealth 2. Greater Form: Cost= 19, Str 4, Dex 4, Sta 3, Brawl 2, Dodge 2, Athletics 2, Stealth 2.)
Silent, deadly and fast, Mantis is the avenger of Insect, destroying the corrupted. Mantis is used only as a Greater Spirit Form and there is nothing more terrible than to be hunted by one of these creatures.
Rage 3, Willpower 5, Gnosis 5, Power 45
Powers: Airt Sense, Hold, Intangibility, Materialize (Greater Form: Cost= 26, Str 3, Dex 5, Sta 3, Athletics 3, Flight 3, Brawl 5, Stealth 4. )
One rarely sees Cockroach anywhere except with its adopted children, the Glass Walkers. Insect is afraid that he has lost Cockroach to the Garou. No one has seen a materialised Cockroach spirit in ages.
Ant is now fully under the sway of the Wyld and will rarely assist Insect in its plans.
Rage 3, Willpower 5, Gnosis 5, Power 30
Powers: Airt Sense, Materialize (Normal Form Worker: Cost= 10, Str 2, Dex 2, Sta 2, Dodge 3, Athletics 1. Greater Form Worker: Cost= 13, Str 4, Dex 2, Sta 3, Dodge 3, Athletics 1. Greater Form Soldier: Cost= 22, Str 4, Dex 4, Sta 4, Brawl 4, Athletics 3, Dodge 3. )
Flea is also believed lost to the Garou and Wyld and hasn't been seen assisting Insect for years.
It was deep in the wastes of a blight that Insect encountered Earwig. A nocturnal insect common to the land Insect had come to, Earwig was feeding on the astral energy of the blight. Insect noted that aspects of its form had been corrupted and so he approached carefully.
"My child. Let me help you. Let me bring you out of this evil."
Earwig turned and faced Insect, bile dripping from its mandibles and toxic goo sheathing the massive claws on it's posterior.
"Go away, old spirit. You are not wanted. We have a new master now."
Insect frowned.
"And who would this master be?" It asked, dreading an answer it already could guess.
"The Wyrm provides for us now. It was there when we were dying, when you were sleeping and ignored us. Go away. We are no longer yours."
"We? Who is this we that you speak of?"
Earwig chittered in glee.
"That you will find out only to soon."
Earwig shifted away into another part of the Umbra, leaving a saddened Insect.
Insect's children and grandchildren aren't immune to the ways of the Wyrm. Indeed, many of his grandchildren have succumbed to the temptations of the Wyrm, either because of building a nest too close to toxic site or because of direct interference of the Wyrm's agents.
These banes have slowly spread out into the world, seeking new victims and food sources. Some of them discovered the art of possession and founded small breeds of fomori. A rare few of these banes ascended to totem status, guiding their brethren along the ways of corruption.
Insect has seen the signs of the corruption, and he has taken steps to deal with them. All insect banes and fomori breeds are to be destroyed on sight. Though this sounds pretty easy due to the affinity that Insect has with his children, because of the bane nature of the corrupted spirits, Insect's connection is no longer there.
7 point Totem of Destruction
Locust believes in pure destruction. He embodies the voracious appetites of its children and the mindless destruction of the swarms.
Bonuses: Locust gifts its children with the ability to eat and digest anything. They're also capable of withstanding most diseases of the world as per the Resist Toxin gift. Locust also imparts a Survival +2 to all it's followers.
Ban: Followers of Locust have an almost unsatiable hunger. They can be found to be eating all the time. Followers of Locust do not gain weight from this eating, as they burn it off in bursts of furious activity.
5 point Totem of War
Earwig is a fearsome hunter; it wanders the night looking for prey and stalks the smaller insects. Earwigs major defense is its fearsome jaws on the rear of the body.
Bonuses: Earwig imparts the merit of Night Vision and the Black Spiral Gift Crawling Poison, which covers the rear jaws.
Ban: Earwig requires that all opponents suffer in their death.
3 point Totem of Cunning
Bee is a stealthy foe and a fearsome protector. Within the Wyrm it has become a cunning and secretive beings.
Bonuses: Bee gifts its followers with Stealth +2 and Survival +2. Bee also grants the Gift of Secrets.
Ban: Followers of Bee must always seek out the mysteries in order to better put them to use for the Wyrm's benefit. Many of Bee will act as spies for the Wyrm.
These are the few Doryli who returned to the Wyrm and now carry out its instructions.
Locust is a destroyer of the crops of man. It brings disease, famine, and blight. Greater Spirit Forms have been seen occasionally, when major damage was needed.
Rage 3, Willpower 5, Gnosis 5, Power 40
Powers: Airt Sense, Possession, Disorient, Materialize (Normal Form: Cost= 14, Str 1, Dex 4, Sta 2, Athletics 2, Brawl 2, Flight 3. Greater Form: Cost= 17, Str 3, Dex 4, Sta 3, Athletics 2, Brawl 2, Flight 3.)
Earwig will kill all that attack it or threaten its hive.
Rage 6, Willpower 5, Gnosis 3, Power 45
Powers: Airt Sense, Possession, Venom, Materialize (Normal Form: Cost= 10, Str 1, Dex 3, Sta 2, Brawl 2, Dodge 2. Greater Form: Cost= 15, Str 4, Dex 3, Sta 4, Brawl 2, Dodge 2.)
Bee is fast and deadly. Many are allergic to its sting.
Rage 4, Willpower 4, Gnosis 3, Power 35
Powers: Airt Sense, Venom, Materialize (Normal Form: Cost= 15, Str 1, Dex 5, Sta 1, Flight 3, Brawl 2, Dodge 3. Greater Form: Cost= 19, Str 3, Dex 5, Sta 3, Flight 3, Brawl 2, Dodge 3.)
The following spirits of Insect have been known to be corrupted by the Wyrm from time to time. Any bane created of these spirit families are to be eradicated on sight.
Termite banes are slaves to the hive where they were corrupted. They are used to construct the walls and chambers within.
Worker Bane Termites tend to be the most common of the Greater Spirit Forms, but occasionally a soldier is created. Soldiers have powerful jaws that can crush bone.
Rage 1, Willpower 4, Gnosis 7, Power 25
Powers: Airt Sense, Possession, Solidify Reality, Materialize (Normal Form Worker: Cost= 11, Str 2, Dex 2, Sta 2, Repair 3, Dodge 2. Greater Form Worker: Cost= 16, Str 5, Dex 2, Sta 4, Repair 3, Dodge 2. Greater Form Soldier: Cost= 20, Str 5, Dex 4, Sta 5, Brawl 3, Dodge 3.)
Bane Wasps are one of the more deadly of the Bane Insects. The Wyrm is known to want to corrupt Wasp itself to the ways of the Wyrm in order to add these spirits to its collection.
Rage 5, Willpower 4, Gnosis 2, Power 30
Powers: Airt Sense, Possession, Venom, Materialize (Normal Form: Cost= 16, Str 1, Dex 4, Sta 1, Brawl 3, Dodge 3, Flight 4. Greater Form: Cost= 20, Str 3, Dex 4, Sta 3, Brawl 3, Dodge 3, Flight 4.)
Bane Spiders delight in torment of their prey. The hunt and subsequent prolonged feeding is all they care about.
Rage 2, Willpower 6, Gnosis 4, Power 30
Powers: Airt Sense, Calcify, Hold, Venom, Possession, Materialize (Normal Form: Cost= 16, Str 2, Dex 4, Sta 2, Brawl 2, Dodge 2, Athletics 2, Stealth 2. Greater Form: Cost= 19, Str 4, Dex 4, Sta 3, Brawl 2, Dodge 2, Athletics 2, Stealth 2.)
Sadly, even the spirits of the Glass Walker's famed Cockroach Totem have succumb to the Wyrm. Bane Cockroaches are usually seen infesting a place in order to bring contamination to it. The Glass Walkers have yet to realize the extent of the corruption of their totem's children.
Rage 2, Willpower 8, Gnosis 6, Power 30
Powers: Airt Sense, Materialize (Normal Form: Cost= 11, Str 1, Dex 3, Sta 3, Dodge 1, Brawl 1, Flight 2. Greater Form: Cost= 13, Str 3, Dex 3, Sta 3, Dodge 1, Brawl 1, Flight 2. )
Bane Ants are also slaves to the hives that corrupted them. In some ways it is said that they are merely preforming the task laid out for them.
Rage 3, Willpower 5, Gnosis 5, Power 30
Powers: Airt Sense, Materialize (Normal Form Worker: Cost= 10, Str 2, Dex 2, Sta 2, Dodge 3, Athletics 1. Greater Form Worker: Cost= 13, Str 4, Dex 2, Sta 3, Dodge 3, Athletics 1. Greater Form Soldier: Cost= 22, Str 4, Dex 4, Sta 4, Brawl 4, Athletics 3, Dodge 3. )
Only a few of the bane Insects are aware of this effect.
Children of the Web
Abilities: Insect Ken 1 (Required)
Backgrounds: Kinfolk 2 (Required)
Powers: Webbing (5), 2 Extra Limbs (6), Venomous Bite (3), Immunity to Delirium (1)
Taints: Addiction (Blood 1/day) (4), Brainwashed (3), Doomed (3 years) (3), Ugly as Sin (1), Special Diet (Body Fluids) (3) Flaws: Deformity ('Bug Look')
Image: Children of the Web resemble the Lilian form of the Ananasi, but in a more insectoid way. They are far from human and it shows.
Genesis: Spider Banes were the first to discover the possession trick. An accidental possession caused the host to warp into a strange version of the lilian form of the Ananasi. The Spider Banes tried possession a second time, then a third and a forth, until they had possessed some 12 humans.
The Spiders Banes grew pleased with their work and soon cultivated a small family in order to breed new humans for their hosts.
The Children of the Web were born out of the families of the Spider Banes.
Buzzers
Backgrounds: Kinfolk 2 (Required) Powers: 2 Extra Limbs (6), Venomous Bite (3), Immunity to Delirium (1)
Taints: Addiction (Blood 1/day) (4), Doomed (3 years) (3), Special Diet (Body Fluids) (3)
Flaws: Deformity ('Bug Look')
Image: Buzzers resemble humanoid wasps.
Genesis: The Buzzers came about after the Wasp Banes saw the Children of the Web. Intrigued by the possibility of creating their own fomori, they took hold of a human and forcibly possessed her. The Result was much the same as that what happened with the Spider Banes, a hybrid thing of wasp and human.
Buzzers now operate in small groups protecting Wyrm-holes and assisting Banes.
Big Jaws
Abilities: Brawl 2 (Required)
Powers: 2 Extra Limbs (6), Immunity to Delirium (1), Claws (3)
Taints: Addiction (Blood 1/day) (4), Doomed (3 years) (3), Special Diet (Body Fluids) (3)
Flaws: Deformity ('Bug Look')
Image: Big Jaws are truly awesome to behold. Massive insectoid-like humans with huge mandibles.
Genesis: Big Jaws are the result of a possession of a human and a Termite Soldier Bane. These deadly soldiers are used by the Bane insects for offensives upon the Garou. They are a rare breed of fomori, created by the Wyrm and Pentex when necessary.
Specialties: Spiders, Beetles, Flies, etc.
Flight: This skill deals with the insects natural ability to fly. Specialties: Dodge, acrobatics.