By Whorrak@aol.com
Awaking months later, he found he had new powers. He had a whole new array of abilities with which to torture his enemies, but at a cost. He forgot how to use his Daimoinon powers. After months of research and practices, he reached a conclusion: he simply could not use his powers. The close bond with Hell that he so deeply loved had been broken. The infernal had played a great prank on him, for he had followed their example, acted selfishly, and they mocked him.
Dralith was ostracized from his nest. They mocked him, teased him, and, on a few occasions, made attempts on his unlife. He gained the ability to create and manipulate gargoyles, and many of his guardians fell in these attempts. He found, though, that any new gargoyles he created carried his curse, and his new powers.
Dralith fled the nest, and headed towards northern England. There, he set up camp in the recently abandoned Church of the Holy Word. He bred a small force of gargoyles to guard and serve him there. Not long afterward, several from his nest approached him, and offered their aid. They joined him, and soon Dralith found himself at the head of a new nest.
Baali: They may be our parent, but we hold no love. Sever the maternal bond, along with their heads.
Brujah: Make great targets should they refuse to share their hard-earned knowledge.
Cappadocian: What to expect from a clan whose founder was a priest: Misled obsession.
Followers of Set: These need to be knocked off their high pedestal, and hopefully slaughtered on the way down . . . .
Gangrel: Animals, nothing more.
Lasombra: Why pretend to be human royalty when you can destroy a mortal at will?
Malkavian: These would make great allies. Pay close attention to their ramblings.
Nosferatu: Ugly, but resourceful. Definitely beneficial to all.
Ravnos: Liars; petty thieves of material stuffs.
Toreador: Pretty boys who need to be slapped around.
Tremere: They hold great power, and carry the grand emotion of their founder.
Tzimisce: Little babies who whine and cry. Steal their candy, then their blood.
Ventrue: Battle only if you hold the obvious advantage, for they are tough.