By Urza243457@aol.com
0: | Completely demonic |
1: | Maliciously Evil |
2: | Evil |
3: | Depraved |
4: | Sadistic |
5: | Bummed |
6: | Sad |
7: | Depressed |
8: | Tearful |
9: | Guiltful |
10: | "WAAAAAAA!!!!" |
Sin is measured like a ring. Different powers require different sin levels to work properly. The more towards the center of the ring you get, the more demonic you become, acting like your deadly sin more and more. If you are completely in the center, then you are lost and go to Hell. For good. The ring of Sin is 7 circles each surrounding each other with the smallest innermost. When your deadly sin is indulged in, the demon must make a Repentance roll (diff 7). A failure means that you go deeper into the circle by one layer. If a demon wants to go inner more, then a roll is not necessary to go down.
To go up through the ring and take away a few sin levels, the opposite of your deadly sin must be done and a Repentance roll made (diff. 6). Success means one level moved up per success. A roll is absolutely necessary to relieve sin.
Finally, there is Dark Seed. This is the measure of Demon soul that is in your own Soul. Dark Seed is an almost sentient force, and while not intelligent, can be a Demon's most powerful adversary. For instance, a Demon of Anger who has a Dark Seed of Three may be more prone to being angry, but a Demon with a Dark Seed of 8 may kill mindlessly without remorse. The more Dark Seed a demon posseses, the less inhibitions that Demon has when it comes to his Deadly Sin. Demons who build up large amounts of Dark Seed risk losing all they are and having their Repentence dashed to pieces before they are deposited to the depths of Hell because the Earth Realm no longer tolerates their presence. And when that happens, you can be sure that the Elder Demons will not be happy.
If your Dark Seed is greater than both your Repentence and Willpower, then the Demon is automatically sent to Hell, where he never returns. Demons with a Dark Seed of 10 are truly a sight to behold. With Repentence or Willpower too high to be sent to Hell, they are truly Evil Incarnate. No longer in full control of their bodys or even their souls, these Lucists are considered dangerous by other demons and should be hunted down and slain. This act is more easily said than done however.
All Demons start with a 1 in Dark Seed.
Sin: Lust
Organization: Asmodians have virtually no organization whatsoever. Each is left to do his or her own thing just so long as it doesn't interfere with another's plans. If an Asmodian had something coming to him, they usually won't interfere.
Concepts: Hooker, Porn Star, Seducer, Don Juan
Sin: Anger
Organization: Prestige is based on "Honor" though the way the Sanginuaria use it, it makes a mockery of the word. "Honor" is based upon how many heads are bashed in, who makes the most cool kills, and who can go the longest without dying. Fights are usually resolved by combat.
Concepts: Assassin, Berserker, Soldier, Martial Artist
Organization: Hierarchical. The more money a Pazuz has, the more respected he is.
Concepts: Lawyer, thief, con artist, IRS agent
Organization: They never got around to making any organization in their Party at all. They just leave everyone else alone.
Concepts: Catatonic, Gambler, Slacker, Ne'er do well.
Sin: Pride
Organization: Democratic. Because they all think they are the best in their Party, they tend not to have leaders.
Concepts: Movie Star, Snob, Conspirator, Rich Man.
Sin: Envy
Organization: Almost none. They meet twice a year, but other than that try to keep governing to a minimum.
Concepts: Mobster, cultist, smuggler
Sin: Gluttony
Organization: Entirely social. They are the combination of the Toreadors and Cult of Ecstasy, with a little bit of Satyr sprinkled in for flavor.
Concept: Money Leech, Cook, Alcoholic.
** Intensify Desire: The Demon can intensify any desire a person may have, doubling it for every success he scores.
*** Implant Desire: Now a Demon may put a small suggestion of a desire in a target's head. To succeed, the Demon rolls his willpower against his target's.
**** Leech Desire: This lets a Demon to take away a desire from a person and turn it into willpower for the user of the Effect. If used on a Wraith, it can be used to dull Passions.
***** Change Skin: This allows a Demon to change his overall bodily look. This new form may not be bigger than his/her own form. It's like changing into another person who has the same height and build as you.
****** Awe and Beauty: This allows a Demon to make himself appear as incredibly attractive, so much that anyone who views the Demon will willingly serve him.
******* Desire in the Air: This lets a Demon make an entire room full of people suddenly feel intense lust. This lasts until the Demon leaves.
** Hell Fire: This lets a Demon to light things aflame by touching them. It must be a flammable surface. It does aggravated health damage. See the fire chart in other games for rules on Fire. *** Titanic Anger: This allows a Demon to gain an extra point of strength and Stamina for every success scored.
**** Flames of Hatred: This allows a Demon to make anything spontaneously combust. This fire causes aggravated damage. This Demon must be really pissed at something for this to work.
***** Hatred: This allows a Demon to broadcast a wave of pure hate to another. If the target is already in the heat of the moment, the target might act upon the hatred. If not, he loses one temporary Willpower from the experience.
****** Hyper-Sensitivity: This allows a Demon to influence ones mind so that the next thing that is said to the Target will be taken as such a great insult, that the target will go into a vicious rage, attacking anyone on sight. This makes Vampires and Werewolves frenzy without control and Wraiths' shadows to temporarily take over.
******* Wave of Hate: This lets a Demon to broadcast intense hatred to anyone within a desired location. Affected ones will lose all moral inhibitions, killing each other, stealing and other stuff. Vampires may lose humanity, Werewolves might go into extended frenzies when they kill anyone in sight (even allies), and wraiths might have their shadow's angst lifted. Area affected is one square block per success.
** More!!!: This lets a demon to make a person want to do more of whatever he is currently doing. It must be an experience he or she likes doing (i.e.: riding a rollercoaster).
*** Devour: This lets a Demon to devour anything whole. The bigger the object is, the more successes it takes. If it is an indigestible substance, he may regurgitate it at high speeds.
**** Projectile Vomiting: This lets a Demon to expel whatever food he has eaten and regurgitate it. If it hits, the target must make a Willpower roll against difficulty 7 to avoid not acting this turn from being so disgusted. This vomit is also acidic, eating through most things in an hour.
***** Pangs of Hunger: This makes a person suddenly feel intensely hungry, lasting one round per success. If the Demon manages to get three or more successes, the target cannot act for a round because he is so hungry.
****** EVEN MORE!!: This lets a Demon make a person want to keep on doing whatever it is the target is doing, even if the victim doesn't want to do it any more. To do this, the Demon must make more successes than the victim has Willpower.
******* Control Food: This allows a Demon to control food in any way he wants to. It may sound stupid, but how stupid will it sound after you're pumped full of holes from a chicken soup Uzi? Or how about being overrun by an army of coldcuts? See what I mean? The more loony the action, the more success requires. Making a roast chicken dance requires only 1 while the coldcut army may need 5 or more.
** Worthlessness: This allows a Demon to take away Willpower from anyone. This Willpower regains 1 every three rounds. Take away one Willpower for each success scored.
*** LOOK AT ME!!!!!: This allows a Demon to make everyone drop what they are doing for the moment and pay attention to the Demon using this effect. The more people effected, the higher the difficulty.
**** Empower: This allows a Demon to resist most mind controlling effects and be totally immune to mind reading effects. To resist a Mind Control effect, the Demon must roll more successes than the entity that made the effect rolled.
***** Charisma: This allows a Demon to make his own views on himself to spread to another, thus controlling them to a certain extent. The target will suddenly feel drawn to that Demon and will do its best to follow out with the Demon's wishes. This effect must not be suicidal.
****** Leech Worth: This makes a Demon not only make another person's self-worth plummet, but it also adds to the Demon's own. One Willpower is drained from the victim and one is added to the Demon's for every success scored. For the target, Willpower regains at 1 per day.
******* Worthlessness: This lets a Demon make a victim feel so worthless, that he thinks he has nothing left to live for. This is a long and complicated power, and one mistake could end the whole thing. Difficulty is the target's willpower +3. The victim must have a willpower of 7 or below for this to work.
** Bore: This allows a Demon to make a person temporarily lose interest in whatever he is doing. How long this stays in effect depends on how important the task is. If it were something like going to the bathroom, he could make him put it off until he wets his pants. If it were something like combat, it would only last a round.
*** Fatigue: This lets a Demon make another person very tired. For every success scored, the Demon takes away one point in physical attributes of the Demon's choice. These come back when the Scene ends.
**** Sleep: This lets a Demon make anyone fall asleep. Instantly. The wake up as soon as the Demon leaves their presence.
***** Leech Strength: This allows a Demon to reduce someone's physical attributes and temporarily add them to his own. For every success, one point in any physical attribute is taken away and is gained by the Demon using the effect. If two attributes are reduced top 0 or below, then the target falls into a coma-like sleep. The attributes return once the Demon leaves its presence.
****** Fake Death: This allows a Demon to make a person sleep so deeply that people will think that the victim is dead. To work this, the Demon must use this on someone who is already asleep.
******* Time Stop: This allows a Demon to place himself or another person in a time pocket. The Demon decides how fast time goes in there. He can make time pass for six months in the pocket and not have a second pass in the real world. Or he can make a second pass in the pocket, but have him placed three hundred years in the future. The Demon must roll once every round for the pocket to be maintained.
** Money Talks: This lets a Demon take any currency and find out things about the last person who spent it. The more successes, the more information.
*** Lead to Gold: This allows a Demon to turn anything into a valuable metal for a temporary amount of time (one round per success).
**** Sucker: This allows a Demon to make a price proposed to a Demon seem much lower or higher (Demon's choice) than it is. For example, "I'll take it for 50" "For a Car??!!" (Uses Sucker) "Yup." "Oh, thank you for the generous offer." The more ridiculous the offer, the higher the difficulty.
***** Gold Fever: This lets a Demon control someone with promises of a large reward. The Demon must convince the person that he has such a reward. Once he does the target is in the enthrallment of the Demon until he's outlived his usefulness.
****** Ba-Humbug!: This allows a Demon to make a person have money on the brain morning, noon and night. Spending anything or giving anything away is out of the question for the target. This lasts 1 day per success.
******* Signhereplease: This is one of the ultimate powers a Demon could possess. The actual removal and enthrallment of a person's soul. To pull this off, the Demon must reveal his true nature and tell him what he intends to do. The victim and the Demon must work out terms of agreement for the soul. Once the Demon makes the deal, the victim's soul is his. He may discorporate it for Flaan (the amount of Flaan gained is the amount of Willpower the victim had), he might use the soul for a servant, or any other number of things.
** Intensify: This lets a Demon intensify any Envy the target is feeling right at the moment, doubling it for every success.
*** Green Rage: This lets a demon damage anything the demon desires or wants. It must be an inanimate object. How much damage depends upon successes with 1 being able to shatter a slam mirror and 5 being able to wreck an entire room.
**** Lost Hope: This allows a Demon to ruin any possession of a person, like making a hideously large scratch on a car, or screwing up a computer.
***** Now Who's Laughing?: This lets a Demon make an object that he cannot have out of thin air. This lasts only for a round.
****** Mine!!: This makes a person guard a possession as if it were his own life. He will not let anyone else but himself near it. This goes away after about a day.
******* Unholy Grail: This allows a Demon to "inspire" a person to seek out something the Demon specifies. This search will consume all the target's time and will probably die from exhaustion after a while.
While in Hell, the Demon must somehow escape. There is a way out, always, but it is very hard to find. For example, if a demon of Gluttony was in Hell, then the exit might be in the (shudder) Fat Camp.
In Hell, Dark Seed takes the place of health levals. Each dark Seed represents one Health Leval. If a Demon ever reaches 10 Dark Seed, the Demon is trapped in Hell forever.
You can expect thousands of little tortures, and the entire environment is specifically tailored to suit the offending Demon, offering the right mix of physical and psychological torture to send him over the edge. Usually, there are minor demons as well to fix things if anything goes wrong. If the Demon finds a way to escape, the alarms are sounded and thousands of soldiers march in to try to stop him. However, once the Demon as escaped, he may make a Repentence Roll (Difficulty is the Demon's Dark Seed). Every success allows the Demon to get rid of one Dark Seed he had aquired in Hell, but he can never score enough successes to rid himself of the Dark Seed he had aquired during the trip. Such is the price of selling your soul.
Mages: The only Mages a Demon won't try to kill on sight will be a Nephandus. They often ally with these dark Mages in order to corrupt the ones with their Avatar still intact. If a Demon manages to win over a Mage's soul, then the Demon gets 10 points of Flaan. Mages hate them because of that. The Technocracy wants them destroyed.
Wraiths: It is unlikely a Demon will ever win a Wraith's soul, because by doing so, they are giving themselves away to the Demon. Wraiths have an intense hatred for Demons because of their dealings with souls and their ties with Oblivion.
Werewolves: Werewolves hate Demons with a passion, as they epitomize everything they fight against. They say they act as agents for the Wyrm and will never listen to them except under the most dire of circumstance. They always appear to have Wyrm Taint. Demons could really care less about Werewolves, but the fact that they always try to kill them is simply inexcusable.
Changelings: Changlings won't usually have any contact with a Demon, but when they do, the more sane Changelings usually scatter in fear, while the brave or stupid stand up to them. They are mysteries to each other and they consider each other best left alone on both sides.
For the rest, see various WW books.
Crosses and crucifixes often harm Demons as well. Contact with them result in one aggriavated Health Leval of damage for every point of Dark Seed they have. To even look at a cross, they must make a Willpower roll.
Holy Water affects them as well, burning them like acid. Holy Water inflicts Aggravated Health damage as well. Holy Water will not go through clothes, and only works directly against a Demon's skin.
Quantity | Damage |
Drop | 1/8 health level |
Splash | 1 level |
Cup | 2 levels and one additional level per round until washed off. |
Big jar | 4 levels and two per round until washed off. |
Bucket | 5 levels and three per round until washed off. |
Bathtub | 6 levels and four every round until washed. |
Deluge | Instant death until protected. |