Blood of the Sire
By SubGen3109@aol.com
Background
This path was develpoed by my 7th generation Tremere, Harpo Marx. It was never fully completed, as level 5 does not yet exist and is still under research. It is not intended for a neonate as even the level 1 power of this path is quite powerful. Brenis was a friend of Harpo's, and a Caitiff, as well as a powerful thaumaturgist who aided Harpo in the creation of this path. Included here are also a set of rituals that were developed and used in conjunction with this path. Blood of the Sire is not suggested for anyone who has a character with high morals or humanity, as it opposes freewill and self-sufficiency (storytellers will know what I mean). The rituals are certianly not for anyone with a high humanity.
* Sire's Mark
This allows the sire to imprint his own mark onto his progeny, which may be seen with a perception+auspex roll and is visable automatically to anyone with Thaumaturgy. This would be useless unless the sire has some sort of fearsome or respected reputation, or used in conjunction with other levels of this path or rituals.System: The sire must make an intelligence+occult roll and spend a point of his blood to inscribe the mark. The mark will be on some visible part of the progeny's body that can be designated by the sire. Successes needed is the willpower of the target -2 (no less then 1). The number of sucesses obtained is also the number of dice the sire has to roll to make mental contact with the progeny (difficulty of 6, modified at storyteller sees fit, as is number of sucesses). Mental contact is allowed at higher levels of this path (see level 2).
** Communicate with progeny
With this level the sire may contact any of his progeny that he has marked with Level 1 of this path. Only 1 contact may be made at a time. This grants two way communication. The sire is free to use any or all senses. In no way does this allow mind reading or alteration. For example, Harpo contacts his progeny and may "appear" to the progeny as anything and make his voice "sound" how he wishes.System: The sire must roll a pool of dice equal to the number of successes obtained during the inscribtion of the mark. The number of successes and diffuculty is set by the storyteller, usually at 6 difficulty. This requires the expenditure of two blood points.
*** The Knowledge of Brenis
This level allows the sire to temporarily impart knowledge to his progeny.System: A blood point must be spent and a manipulation + instruction roll made at the difficulty of 10 - progeny's Intelligence. For every two successes a dot may be placed in the desired skill, knowledge, or talent of the progeny. The trait must be one that the sire currently has, and may not be raised past his level. This lasts for a day and may be done mentally.
**** The Gift of Harpo
Harpo Marx had the same problem with his progeny; they lacked his years of expertise and proved to be more of a burden then anything else. With this level, the sire can, at the expense of one of his levels in a discipline, increase his progeny's.System: This must be done in the presence of the progeny, who must be marked properly. The sire spends 3 blood traits and a willpower trait and reduces a level of one of his paths and adds the first level of that path to his progeny's. This lasts until the sire spends another 3 blood and a willpower and reverses it, which he never has to do if he doesn't want to. The normal rules for level allowments apply for this. This may be done as many times as the sire wants to the same individual even if he has other gifted paths still with him.
Rituals
Level ISense Danger: A ritual that takes 14 minutes to perform and requires a stake that has been used to stake a vampire. The performer of the ritual must have commited diablerie within a year or it will not be successful. Upon completion, a progeny of the caster is empathically linked to the caster. The caster must roll manipulation + empathy (difficulty 7) and the number of successes indicate how long the ritual lasts; for each success the ritual lasts for an hour. For that duration, the caster gains Danger Sense (as the merit and lvl 1 auspex) that applies to the progeny.Augment Sensory Perceptions: This ritual takes 6 minutes to perform and upon completion the caster gains the effects of acute hearing, smell, sight, and taste for a number of minutes equal to the successes in an perception + occult roll (difuculty 5).
Level IISap Will: This ritual is performed on a kindred who has been marked by the caster with the first level Blood of the Sire. This takes 20 minutes, and will prevent for a number of days equal to amount of successes, the target's willpower from ever reaching above 5. Willpower past that is immediatly marked off as having been spent. The Caster makes a willpower roll to find number of successes (difficulty 7).
Level IIILeech: This ritual takes all night to complete. It is begun at sundown. A mortal is secured down on a table and the proper thaumaturgic runes and diagrams are inscribed on the table and the mortal. During the ritual another thaumaturgist recites the Tremere Oath to the mortal, and at the end, drinks the mortal until the point of death wherupon the caster performs the final intonations and forces the mortal to drink from him, thus embracing him. This new vampire is the caster's progeny as normal, but every day instead of losing only 1 blood point, he loses two. The caster now gains one. This may only be performed once on a single individual. Each time this is cast the caster looses 1 point of humanity and receives 3-6 points of flaws.
Level IVThe Perfect Servant: This ritual takes 6 hours to cast and requires the blood of a mortal to be shed and smeared over the target, who is strapped down to a properly inscribed table and has been marked with level 1 Blood of the Sire. At the completion of this ritual the target has a +2 penalty to resist dominate attempts by the caster, and a -2 bonus to resisting others attempts. You must use each dominate level that you wish to be affected by this ritual, so if you don't have level 4 then this ritual doesn't apply to level 4 dominate attempts.