By Christopher Blankley
First Revision by Damien Hunt and Justin Killam
Second Revision by Darcy Martin
Event | System |
Initiative | Wits vs difficulty of 4 |
Attack | Willpower vs difficulty of 6 |
Defend | Willpower vs difficulty of 7 |
Damage | Successes on an attack not cancelled by the defence drains Willpower. |
Victory | Once one combatant has been reduced to zero Willpower that combatant is banished. |
The Angel/Mortal Fusion turns the skin into a rather greyish white color, growing about 6 inches in height and shedding a good 50 to 100 pounds. The bones and limbs lengthen. Facial features become sharp and pointed, and the eyes glow with an eerie light. On their backs, a pair of shrunken useless wings form, and another finger grows out of the side of the hand. Mortal fusions gain one die in both Strength and Stamina, and gain two dice in Dexterity. Appearance drops to zero. Most people, upon seeing the fusion, will flee in terror as per the delirium.
The Demon/Mortal Fusion results in the body's mass doubling, a good 150 pounds gained in muscle, with 4 or 5 inches in height increases. The forehead sprouts short horns, and the teeth become fangs. Fingernails become claws, and a pair of semiuseful wings sprout from the back. Mortal Fusion gains 2 dice in both Strength and Stamina, but lose one die in dexterity. Appearance is reduced to zero. The claws can be used like vampires, and the wings allow the Demon to Glide (not fly). They also get a bite attack like a werewolf, but this does not produce aggravated damage. The Demon now has no ability to interact with mortal society period. This fusion results in a terrifying killing machine. All mortals who witness it, are subject to the Delirium and will flee in terror.
Trait | Cost |
New Ability | 5 |
Willpower | Current rating x 5 |
Abilities | Current rating x 4 |
Attributes | Current rating x 6 |
Choir Power | Current rating x 5 |
New Choir Power | 7 |
Retained Power | Current rating x 7 |
New Retained Power | 10 |
True Faith | Current rating x 5 |
Why are they more expensive? Angels have been around for Eternity, so it's hard to teach an old dog new tricks. Secondly, they don't tend to stay around long enough to learn any new skills or improve the ones they have too often.
Realm | Maximum Willpower | Maximum Faith |
Deep Umbra | 7 | 3 |
Luna/Purgatory | 8 | 4 |
Venus/Styx | 9 | 5 |
Mercury/Erebus | 10 | 6 |
Sol/Tartarus | 12 | 7 |
Mars/Hades | 14 | 8 |
Jupiter/Sheol | 16 | 9 |
Saturn | 20 | 10 |
To rise in realm requires an increasing amount of good deeds. Generally, it is up to the Storyteller to decide what is a good deed and counts to the character's total. These good deeds should generally spread the word and belief in God to a portion of the mortal populace. When an Angel has enough good deeds, he will be tested before he can raise to the next realm. Each test will be tailored to the angel in question, and seldom do they repeat. This test should test the angels faith, courage, and self-confidence at the very least.
Angelic Realm | Required Good Deeds | Demonic Realm | Required Bad Deeds |
Luna | 10 | Purgatory | 10 |
Venus | 20 | Styx | 30 |
Mercury | 40 | Erebus | 60 |
Sol | 60 | Tartarus | 100 |
Mars | 80 | Hades | 140 |
Jupiter | 100 | Sheol | 200 |
Saturn | 150 |
Note: Storytellers are encouraged to keep track of this number so that the Angel doesn't know how close he is to the next realm.
The Umbra: The Umbra, either near or deep, is not the home of the Angels. They are from a realm that exists outside even this vast realm, only accessible through the extreme boundaries of the Umbra. The Angels mainly only travel through the Umbra on their way to or from the mundane reality. They are not restricted by the Gauntlet or the Horizon, and they seldom stay in the Umbra for long. However, the Angels can enter into the Umbra just as they can enter into Eden, if they found it necessary. Like in Eden, the angels will probably need a host in that particular realm, unless they are of the Fallen or Sundered. It is easier for an angel to enter into the Umbra because of its closeness to the angel's own sphere. Difficulty is one less in the Near Umbra and two less in the Deep. Of course, the implications of an Angel inhabiting the form of a Celestine is kind of hard to perceive. This I must leave up to the individual Storyteller to decide.
Vampire: The Masquerade: Can an angel enter into the body of a Vampire? Yes, as long as the Vampire has sufficient humanity (see chart above). Does the angel get all the powers of the Vampire? Well, yes and no. If the angel integrates well enough with the Vampire then he will get all his Advantages and Disciplines. But if the Vampire's personality is completely suppressed, the Angel just gets the use of the Vampire's blood pool and other basic abilities. Yes, the angel must still feed. And yes, if the personalities are fully integrated the angel is still bonded by a blood bond. Is it against the rules for a Cherub to kill a vampire? After all, they're supposed to only not kill mortals. The simple answer to this question is no. Refer to Genesis for reasons why. Any of a Vampire's mind powers will not work on an Angel when he is in any body. They are considered to be a higher generation than even Caine.
Werewolf: The Apocalypse: Again, yes an angel can enter into the body of a Werewolf, and the same rules apply for integrating Gifts, etc. The angel gets the use of the Werewolf shape-shifting powers, though if a angel doesn't integrate the Werewolf's Primal Urge, changing form maybe rather dangerous. I'm sure you we all imagine how powerful a Belial - Werewolf fusion can be.
Mage: The Ascension: Angels can enter into the body of a Mage just as they can enter into the body of any other mortal. If they integrate the Mages Spheres they can use them also. Remember that angels do not gain their powers from Quintessence. Any Mage powers that they may have can only come from the Mage herself. The pattern of an angel is totally immutable. Any of a Mages powers that would affect the mind or spirit will have no effect on an angel. Of course, a good lightning bolt will fry the body that the angel is inhabiting, but it won't affect the angel at all.
Mummy: No special rules here that haven't been covered above. Mummies make good hosts since it is impossible to accidentally get them killed.
Hunters Hunted: Of course, Hunters Hunted characters are just normal humans. The only special rule here is if a Cherub jumps into a character with Faith. If when the Cherub exits the mortal he leaves him with some memory of the encounter, the mortal can now advance his faith trait at a cost of current rating x 3 past level 5.
Highlander: Immortals are treated in the same fashion as regular humans. Even if the angel doesn't integrate the Immortal's Quickening trait, he would still get the usual gain for beheading the another immortal. Angels, no matter how badly they roll, still have all the powers of their hosts; they just don't have the skills to use them.
The Arcanum: The Arcanum is not really aware of the existence of angels. They have quite a bit of data on them, but nothing at all conclusive (Remember, for every actual angel that leaves evidence of its existence, there are a hundred people who claim to be one). The Arcanum would be very interested in conclusive evidence of the existence of angels.